WSL Fantasy 2026/27 Explained

A brand-new Fantasy game, two leagues, a £100m budget and a few rules that are very different from FPL. Here's everything you actually need to know before getting started.

FIRST SEASON The complete beginner's guide to WSL Fantasy

New to WSL Fantasy? Here's everything you need to know about the 2026/27 game.

There is no previous season to copy and no tried-and-tested template that guarantees success. We're all figuring this one out together.

If you've played FPL before, some of this will look very familiar. You have a £100m budget, 15 players, a captain and transfers. Easy enough.

But WSL Fantasy has its own quirks, and some of them are pretty important. WSL and WSL2 are combined into one player pool, involvement points reward more than just goals and assists, you can make changes between matchdays and there isn't even a vice-captain.

So, before we all start blaming the game for our terrible decisions, let's go through how it actually works.

01

The basics

Every manager gets £100m to build a squad of 15 players. Your squad must contain two goalkeepers, five defenders, five midfielders and three forwards.

The biggest difference from a traditional single-league Fantasy game is that WSL and WSL2 players are all available in the same game.

There is no requirement to pick a certain number from either league. You can build a squad entirely from WSL players, entirely from WSL2 players, or mix the two however you like.

BUDGET £100m Your starting budget
SQUAD 15 2 GK · 5 DEF · 5 MID · 3 FWD
CLUB LIMIT 3 Maximum per club
03

The three-player club limit

You can select a maximum of three players from any one club.

This includes your bench, so don't think you can get around the rule by sticking a fourth player among your substitutes. The limit applies across your entire 15-player squad.

02

Picking your starting XI

Each matchweek, you choose 11 players to start and four players to sit on the bench.

Your formation isn't completely fixed, but there are minimum requirements for your starting XI.

1 Goalkeeper
3+ Defenders
2+ Midfielders
1+ Forward

Once you've met those requirements, the rest is up to you. You could play a more defensive formation, load up on midfielders or go with three forwards.

Only your starting XI scores points. Your four substitutes don't score unless they are brought on through the game's automatic substitution system.

03

Matchday management

This is probably the biggest thing to get your head around if you're coming from FPL.

ONE OF THE BIG DIFFERENCES

Your team isn't completely locked for the whole matchweek.

A matchday runs from the first kick-off until the final whistle of that day.

Once that day's matches have finished, you can make changes before the next matchday begins. You can change your starting XI, reorder your bench or change your captain, provided the players involved haven't already kicked off.

This means the timing of fixtures can become part of your strategy. You can see what happened earlier in the matchweek before making decisions about players who are yet to play.

But there is a rather important catch.

IMPORTANT

Any manual change disables automatic substitutions.

Change your starting XI, reorder your bench or change your captain and automatic substitutions are switched off for the rest of that matchweek.

If you don't make any manual changes and one of your starters doesn't play at all, the game can automatically replace her with an eligible substitute from your bench after the matchweek has finished.

This makes the bench order genuinely important. It also means you shouldn't start making random changes just because you can.

04

Captaincy

Your captain scores double points. That includes her normal points, bonus points and any deductions.

!

There is no vice-captain

If your captain doesn't play, there is no automatic replacement and no second player getting the armband.

That makes captaincy a little more important than it might initially appear. You want the player with the biggest potential score, but you also want to be reasonably confident she'll actually play.

05

How scoring works

WSL Fantasy isn't just about goals and assists. Players can earn points for their involvement throughout a match, which gives the game a slightly different feel.

FORWARD GOAL 4 POINTS
MIDFIELD GOAL 5 POINTS
DEF / GK GOAL 6 POINTS
ASSIST 3 POINTS

Appearance points

Play 60 minutes or more and you receive 2 appearance points. Play between one and 59 minutes and you receive 1 point.

Clean sheets

Goalkeepers and defenders receive 4 points for a clean sheet when playing 60 minutes or more.

Midfielders receive 1 point, while forwards receive no clean-sheet points.

Goalkeeper saves

Goalkeepers receive 1 point for every three saves.

A goalkeeper also gets 5 points for saving a penalty.

THE INTERESTING BIT

You don't have to score to score points.

Players receive one involvement point for every four combined attacking actions.

Those actions include shots on target, key passes or chances created, successful crosses and successful dribbles.

Defensive involvement works in a similar way. Players receive one point for every ten combined defensive actions, including tackles won, interceptions, clearances, blocks and recoveries.

There is no cap on these involvement points.

That could make some of the less obvious Fantasy picks incredibly useful. A midfielder who is constantly involved in the game may have a much higher floor than her goals and assists alone would suggest.

And yes, there are deductions

Yellow cards cost one point, red cards cost three, own goals cost two and missed penalties cost two.

Goalkeepers and defenders also lose one point for every two goals conceded.

06

Transfers

You get two free transfers every matchweek.

Don't use them? They roll over, meaning you can build up a bank of transfers over time. You can hold a maximum of five.

FREE EACH WEEK 2
MAX BANKED 5
EXTRA TRANSFER -4

Need to make more changes than your free transfers allow? Each additional transfer costs 4 points, deducted from both your Leg total and your season total.

07

The six Legs

The season is split into six Legs. Your overall season score continues from GW1 all the way through to the end of the season, but each Leg also has its own separate table.

So if you've had a terrible opening five weeks, congratulations: you haven't ruined the entire season.

LEG 1 MW1–5
LEG 2 MW6–11
LEG 3 MW12–14
LEG 4 MW15–19
LEG 5 MW20–23
LEG 6 MW24–26

Unlimited transfer matchweeks

There are six points in the season where everything resets and you get unlimited transfers for that matchweek.

LEG 1 MW1
LEG 2 MW6
LEG 3 MW12
LEG 4 MW15
LEG 5 MW20
LEG 6 MW24

That makes the start of each Leg a natural opportunity to completely rethink your squad without worrying about transfer costs.

08

Your Fantasy chips

If you're coming across from FPL, this bit is worth paying attention to because not all the familiar chips exist here.

WILDCARD 1

Unlimited transfers for one matchweek. Your new squad stays permanently.

FREE HIT 2

Unlimited transfers for one matchweek, then your previous squad returns.

BENCH BOOST -

Not available in WSL Fantasy.

TRIPLE CAPTAIN -

Also not available.

The Free Hit could become particularly useful during blank matchweeks, when a large part of the player pool doesn't have a fixture.

09

Player prices work differently

Player prices can rise and fall during the season based on performance and transfers. But unlike FPL, you don't benefit financially from buying a player before her price rises.

REMEMBER

You always sell a player for exactly what you paid.

Buy a player for £7m and her price rises to £8m? You still sell her for £7m. Her price drops to £6m? You still sell her for £7m.

That means there's no reason to make a transfer purely because you're worried about team value. Pick players because you think they'll score points, not because you think you'll make money from them later.

10

Blank matchweeks matter

Not every club will necessarily have a fixture in every matchweek. When that happens, the number of players available to you can drop pretty quickly.

This is where squad depth, WSL2 value picks and the Free Hit can become particularly useful.

Rather than using a Free Hit simply because you fancy a different team for one week, keep an eye on the fixture calendar and save those chips for situations where they can genuinely make a difference.

11

What does all this mean for strategy?

This is where things get interesting, because we genuinely don't know what the perfect strategy looks like yet. It's the first season, so we're going to have to learn the game as we play it.

01

Don't ignore WSL2

WSL2 players are in the same game and can offer some seriously interesting value. There is absolutely no reason to restrict yourself to the WSL.

02

Think about involvement

Goals and assists are obvious, but a player who is constantly creating chances, shooting, dribbling or winning the ball can rack up points too.

03

Don't make changes just because you can

Remember that manual changes disable automatic substitutions. The ability to tinker is useful, but sometimes leaving your team alone is the better move.

04

Plan around the Legs

Unlimited transfer matchweeks give you natural reset points. You don't have to solve every squad problem immediately.

05

Don't chase price rises

Your selling price never changes from what you originally paid, so transfers should be about points rather than team value.

12

The biggest advantage?

We're all new to this.

Nobody has a ten-year history of WSL Fantasy data. Nobody has spent years refining the perfect captaincy model. Nobody knows exactly how much involvement points are going to change the player rankings.

That means there is plenty of room to experiment.

We can find the cheap players who consistently return points. We can work out whether WSL2 players really are the value minefield we're expecting. We can figure out how important those matchday changes become once we're actually playing the game.

And, inevitably, we can all discover a £7m midfielder who scores three points while the £4m player we benched gets 17.

That's part of the fun.

13

Quick reference

Budget £100m
Squad 15 players
Goalkeepers 2
Defenders 5
Midfielders 5
Forwards 3
Maximum per club 3
Free transfers 2 per matchweek
Maximum banked 5
Extra transfer −4 points
Captain Double points
Vice-captain None
Wildcard 1
Free Hit 2
Bench Boost Not available
Triple Captain Not available

At first glance, WSL Fantasy looks a lot like FPL. Build a squad, pick your XI, captain someone and try to score more points than everyone else.

But the combined WSL and WSL2 player pool, involvement scoring and matchday management give it a personality of its own.

And because this is the first season, we get to figure out what works together. No one has the definitive template yet.

Which means there's only one thing left to do: pick a team and see what happens.

theFFM FANTASY WSL & WSL2 · 2026/27
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